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- ###############################################################
-
- LucasArts Entertainment Company LLC
- Star Wars(r) Jedi Knight(r) II: Jedi Outcast(tm) Demo
- Version 1.0
-
- ###############################################################
-
- Thank you for playing Star Wars Jedi Knight II: Jedi Outcast.
- We recommend that you read this file to get the most up to date
- information about installing, running, and playing the game.
-
- Be sure to check the LucasArts website at www.lucasarts.com for
- the very latest information related to Jedi Outcast.
-
- ###############################################################
-
- System Requirements
- -------------------
-
- Computer: 100% DirectX compatible computer required.
-
- CPU: Pentium II 350 MHz or faster CPU required.
- Pentium III or Athlon class 500 MHz or faster CPU recommended.
-
- Memory: 64 MB RAM required. 128 MB RAM recommended. 128 MB
- required for Windows 2000 and XP.
-
- Graphics Card: 16 MB OpenGL compatible AGP or PCI 3D Hardware
- Accelerator required. 32 MB recommended.
-
- Sound Card: 16-bit sound card required.
-
- CD-ROM: Quad Speed CD-ROM drive required for CD version of demo.
-
- Input Device: Keyboard and mouse required. Joystick supported.
-
- DirectX: Microsoft DirectX 8.0a must be installed to play
- the Jedi Outcast Demo. A link to the Microsoft DirectX page
- is available at the LucasArts website.
-
- NOTE: DirectX may require the "latest" updates for your
- operating system. This may also include the latest drivers
- for your particular motherboard, sound and video hardware.
-
- Installation: Installation requires 80 MB of free hard
- drive space. We recommend that you have at least an
- additional 200 MB of free space available after installing
- the game for the Windows swap/page file and save games.
-
- Multiplayer Support
- -------------------
- NOTE: There are no multiplayer levels available in this demo.
- Multiplayer is only available in the full version of Jedi
- Outcast. The following are the multiplayer specifications
- for the full version of Jedi Outcast.
-
- Pentium II 400 MHz or faster CPU recommended for Multiplayer.
- Pentium III 600 MHz or faster recommended for Dedicated Server.
-
- Local Area Network Play: Supports up to 32 players via Local
- Area Network.
-
- Internet Play: Supports up to 16+ players via 56Kbps or faster
- connection to the Internet.
-
- Video Cards Supported
- ---------------------
- For a list of supported video cards at the time of release,
- please refer to the Troubleshooting Guide
-
- ###############################################################
-
- General Information
- -------------------
-
- Installing the Star Wars Jedi Knight II: Jedi Outcast Demo
- ----------------------------------------------------------
- Double-click on JK2Demo.exe begin installing the Star Wars
- Jedi Knight II: Jedi Outcast Demo. You will be prompted to
- choose Automatic or Custom Installation.
-
- Automatic installs the Star Wars Jedi Knight II: Jedi Outcast
- Demo into the default location on your hard drive. Choosing
- Custom install allows you to change the installation location.
- The default installation location is
- C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast Demo.
-
- Running the Jedi Outcast Demo
- -----------------------------
- To run the demo, click on your Start Menu, select Programs,
- then LucasArts, then Star Wars JK II Jedi Outcast Demo and
- click on Play Star Wars JK II Jedi Outcast Demo. This will
- bring up the Launcher screen. Click on Play Star Wars JK II
- Jedi Outcast Demo on the launcher and it will begin the demo.
-
- Installing Jedi Outcast with Regional Setting Set To Hungarian
- --------------------------------------------------------------
- To install Jedi Outcast on a system with the Regional Setting
- set to Hungarian, you will need to change the region to English
- United States) and complete the installation, then change back
- to Hungarian. Please check the Microsoft Windows update site
- for other solutions to this problem.
-
- Laptop Systems
- --------------
- We did not test Jedi Outcast with laptop systems and therefore
- we cannot guarantee compatibility. The reason that we do not
- test with laptop systems is because of the wide variety of
- hardware configurations that ship with the laptop systems of
- today, it would be impossible to configure a game that would
- work with all of them. Many laptops are limited in their ability
- to be used as a gaming machine because of memory configurations,
- their microchannel architecture, port configurations (i.e. no
- place for a joystick) and "sound systems" that are primarily
- designed to be used with productivity software.
-
- The other common problem is that laptop systems will attempt to
- compress the traditional version of the standard 101-function
- keyboard (found on almost all desktop systems) into a much
- smaller key configuration. This is often done by relying on
- multi-function keys that allow the user to assign different
- functions to the same key. Unfortunately, this has been known
- to cause problems with our games.
-
- Desktop Color Palette
- ---------------------
- We recommend that you set your desktop to High Color (16 bit)
- color. When playing Jedi Outcast with your desktop set to a
- color palette other than 16 bit, you may experience various
- problems while running the game.
-
- Task Switching
- --------------
- Task switching is disabled when playing Jedi Outcast in full
- screen mode. In order to task switch, you must change Full
- Screen to Off in the Video Setup screen.
-
- CTRL-ESC
- --------
- We recommend that you do not use CTRL-ESC while playing.
-
- "Console" commands
- ------------------
- Jedi Outcast's console commands are primarily used for
- development, testing, and product support purposes. Users
- unfamiliar with these console commands should not attempt to
- use them, as their use may result in game crashes, corrupted
- graphics, and/or a variety of other issues. Console commands
- and errors resulting from the use of console commands and/or
- cheats are unsupported.
-
- NUMPAD Keys
- -----------
- Due to the dual function of the NUMPAD (number pad) Keys, you
- may experience problems when trying to enter numbers with the
- NUMPAD (trying to type 4, for example, will also bring the
- cursor over to the left). Because of this issue, we recommend
- limited use of the NUMPAD in Jedi Outcast.
-
- ###############################################################
-
- Star Wars Jedi Knight II Jedi Outcast Back Story
- Originally Documented at:
- www.lucasarts.com/products/outcast/html/spin.html
-
-
- WEEK 1
- ------
- Report from New Republic security chief on Bakura
- -------------------------------------------------
- A complaint was recorded from nearby salvage operator
- working for the New Republic in the Endor system. The
- salvager was under contract to strip derelict Star
- Destroyers orbiting Endor, but when his team arrived they
- found no armor, shield generators, or power cores onboard
- the starships. New Republic records indicate that only the
- armaments were removed from these ships and all other
- systems should be intact. While the breach of contract
- issue needs to be settled by the Senate, a higher priority
- should be placed on locating the missing equipment.
-
- Report from Rogue Leader
- ------------------------
- While returning from a routine patrol to Phaeda, Rogue
- Squadron encountered an old Sentinel-class Imperial shuttle
- near Cairn, but it was lost in the asteroid field. I want
- to request an intelligence report on all unaccounted Cygnus
- Spaceworks or Sienar Fleet Systems transports and landing
- craft sold to the Empire, as well as a list of possible
- current owners for this type of ship. I recommend
- increasing the New Republic presence in the Lenico system
- until this ship can be identified. It is unlikely that the
- starship is acting independently. Rogue Squadron is
- currently heading into the Deep Core to look into the
- connections between Admiral Horrsk and the rumors of rogue
- Imperial ships forming allegiances with the warlords in
- that region.
-
- WEEK 2
- ------
- Report from independent agent, Kyle Katarn
- ------------------------------------------
- To: Mon Mothma
- From: Kyle Katarn
-
- Mission to Tatooine successful. Imperial recruiters have
- been rousted as planned. Imperial resistance greater than
- anticipated - please adjust pay accordingly. Remnant
- casualties low, but apparent ringleader dead (but not
- before he could rattle on about being "reborn," whatever
- that means). I have uncovered information that Imperials
- are searching for "Force sensitive" recruits. Next time you
- have a mission dealing with the Force, leave me out of it -
- Skywalker is your on-call Jedi.
-
- Report from NRI agent on Honoghr
- --------------------------------
- Several sources report that Imperial Remnant forces have
- been consolidating in the Outer Rim under the leadership of
- former Imperial Navy Admiral Galak Fyyar. While the build-
- up is still relatively small, it could pose a threat to the
- New Republic should it continue. A background check on
- Fyyar reveals that he was known more for his technological
- innovation than his skills as a military leader during the
- time of the Empire. He worked closely with the Emperor
- before his death and disappeared for several years after
- Palpatine's death. It appears his prominence in the Remnant
- has grown significantly since he returned to action two
- years ago.
-
- WEEK 3
- ------
- Report from Senator of Varonat
- ------------------------------
- Former New Republic officer Lando Calrissian recently
- approached the Senate to request aid in increasing Cloud
- City's security forces. He reported growing criminal
- syndicate activities in the city, but gave no evidence or
- details about the problem. We doubt Calrissian's intentions
- and motives, since he has not officially held a position at
- that mining colony since he left his post as Baron
- Administrator nine years ago, and therefore denied his
- request. A background check on Calrissian revealed several
- questionable business dealings revolving around Outer Rim
- mining operations, and it appears that since he left the
- New Republic he has distanced himself from the Senate. My
- staff believes that there are two probable courses of
- action from Calrissian. The first would be to enlist the
- help from his powerful connections still left in the New
- Republic (the Solos and Luke Skywalker) to persuade the
- Senate. Second, he may use his vast personal resources to
- personally improve Cloud City's defenses. I would like to
- file a request to gather more intelligence on Calrissian's
- current connection to Cloud City and the settlement's
- alleged problems.
-
- Update on Jedi Academy recruitment
- ----------------------------------
- Luke Skywalker and his team are returning from Dathomir
- where they successfully made contact with a prospective
- praxeum student. Skywalker also mentioned several reports
- from the Lenico system about a woman who uses Force powers
- for criminal gain, but he has no knowledge of a Force-
- sensitive resident of that area of the Galaxy. He has
- requested an updated intelligence report on other possible
- candidates for his academy.
-
- WEEK 4
- ------
- Report from NRI agent on Tatooine
- ---------------------------------
- To: Mon Mothma
- From: Captain Loftus
-
- The recovery and incarceration team has arrived on Tatooine
- as instructed. We have located the Imperial headquarters
- previously raided by Kyle Katarn. His report was
- understated, to say the least. Imperial casualties were
- evidently very high. We have found only one terrified
- survivor, who is en route to Coruscant for questioning. At
- the risk of overstepping my bounds, I humbly request that
- agent Katarn be prohibited from undertaking further
- intelligence-gathering missions. He continues to exhibit a
- run-and-gun attitude and ask questions with his blaster.
- Additional report to follow once we interrogate our
- prisoner.
-
- Report from informant on Nar Shaddaa
- ------------------------------------
- A large shipment of Tenloss Disintegrator rifles have
- disappeared from a cargo ship refueling on Nar Shaddaa. The
- ship was bound for Belsavis, but there have been no
- official complaints registered with the New Republic yet.
- No information was available about who may have been
- responsible for taking these rifles or why the shipment was
- headed to Belsavis.
-
- WEEK 5
- ------
- Request from Senator of Bilbringi
- ---------------------------------
- There has been an official request placed by a Senator from
- Bilbringi to send a communications crew to the mining
- colony on Artus Prime near the Outer Rim. One of the last
- weekly transmissions from the colony administrator revealed
- the discovery of a large deposit of Artusian crystals.
- Since then, however, there have been no further
- transmissions to the Senate regarding the collection and
- processing of the Artusian crystals as required by New
- Republic ordinance 20098-B outlining the handling of
- substances considered unstable and/or dangerous.
-
- WEEK 6
- ------
- Report from NRI agent on Bespin
- -------------------------------
- After investigating the situation on Cloud City there was
- no evidence of any major public disturbances that would
- require New Republic assistance. The settlement should
- therefore remain under the control of the local
- authorities. As for Calrissian's connection, further
- investigations are necessary. It is either a very minor
- connection or a very well concealed one. I would like to
- formally request the ability to make contact with
- Calrissian personally to evaluate his current situation.
-
- Report from NRI communications team
- -----------------------------------
- Several transmissions encrypted with an older Imperial code
- have been sent from Kejim, the home of a defunct Imperial
- listening post. Kejim has been abandoned since the
- destruction of the Death Star. We are currently working on
- breaking the code. The signal of the transmissions was very
- weak and it is highly unlikely that Kejim is up and
- operating again for the Remnant or anyone else at this
- time.
-
- WEEK 7
- ------
- Report from NRI agent in Hutt Space
- -----------------------------------
- An informant on Nar Shaddaa has revealed some interesting
- information. It appears that a garbage hauling and disposal
- company from Nar Shaddaa has just won a contract to handle
- these services for all of Cloud City. However, Cloud City
- has never required this service before because they have
- always recycled their garbage for use as fuel for the gas
- mining operation. In addition, the garbage hauling company
- is owned and operated by Reelo Baruk, a formerly notorious
- Rodian gangster who has managed to keep his snout clean in
- recent years. A thorough background check on Baruk revealed
- that even though he was one of the most highly regarded
- crime bosses in Hutt space (a difficult feat for a non-
- Hutt), he has evidently turned his back on crime. All of
- his company paperwork is official and registered with the
- New Republic. It appears that he has become the only
- legitimate businessman on Nar Shaddaa.
-
- Report from NRI communications team
- -----------------------------------
- The low quality of the Kejim transmissions has made
- deciphering the entire dialogue nearly impossible. There
- are small pieces that are decipherable, however. The
- transmissions seem to be directed to a Galak Fyyar, former
- Imperial Navy Admiral who has been active in the Outer Rim
- recently. It appears Kejim may be up and operational for
- the Remnant after all.
-
- WEEK 8
- ------
- Report from NRI agent on Coruscant
- ----------------------------------
- In response to the request from the Senator from Bilbringi,
- a supply ship with a communications crew was sent to the
- mining colony of Artus Prime. The ship was due back
- yesterday, but has yet to return. And there have been no
- transmissions from that ship since it reached the Outer
- Rim.
-
- Request from Mon Mothma:
- -----------------------
- Locate agents Kyle Katarn and Jan Orrs in regards to the
- Kejim situation. Give them no details on the situation, and
- let me know as soon as they come in range of my personal
- comm system, as I wish to brief them personally.
-
- WEEK 9
- ------
- Report from NRI interrogation officer on Coruscant
- --------------------------------------------------
- Besides several stories about the questionable techniques
- of agent Kyle Katarn, very little information was gathered
- from the interviews with the Imperial survivor arrested on
- Tatooine. He did however reveal that his orders originated
- from Kejim, but after significant probing it seems as
- though the Remnant entrusted very little information to
- those operating on the desert planet. Request advisement on
- next course of action with the current captives.
-
- Report from NRI communications team
- -----------------------------------
- Kejim communications have been successfully translated. We
- will transmit them to you immediately. Stand by. Also, Kyle
- Katarn and Jan Orrs are currently coming into range, Mon
- Mothma. You should be able to reach them by holovid.
-
- ###############################################################
-
- Game Controls
- -------------
-
- Weapons
- -------
- 1 Stun Baton/Lightsaber
- 2 Blaster Pistol
- 3 Blaster Rifle
- 4 Disrupter Rifle
- 5 Bowcaster
- 6 Heavy Repeater
- 7 DEMP 2
- 8 Flechette
- 9 Merr Sonn
- 0 Throwable Weapons
- \ Current Weapon
- R or MWHEELDOWN Next Weapon
- G or MWHEELUP Previous Weapon
-
- Force Powers
- ------------
- F1 Push
- F2 Pull
- F3 Speed
- F4 Mind Trick
- F5 Heal
- F6 Grip
- F7 Lightning
- F Use Force Power
- X Force Next
- Z Force Previous
-
- Attack/Look
- -----------
- MOUSE1 Attack
- ALT or MOUSE2 Alternate Attack
- L Lightsaber Style
- E or CTRL Use
- PGUP Look Up
- PGDN Look Down
- / Mouse Look
- END Center View
- P Third Person View
-
- Movement
- --------
- W or UP ARROW Walk Forward
- S or DOWN ARROW Backpedal
- LEFT ARROW Turn Left
- RIGHT ARROW Turn Right
- SHIFT Run/Walk
- END Center View
- A or , Move Left
- D or . Move Right
- V Sidestep/Turn
- SPACE Up/Jump
- C Down/Crouch
-
- Inventory
- ---------
- MOUSE3 or G Electrobinoculars
- B Bacta Canister
- KP_PGDN Seeker Drone
- KP_LEFTARROW Light Amp. Goggles
- KP_5 Assault Sentry
- ENTER Use Held Item
- ] Next Inventory
- [ Previous Inventory
-
- Quick Keys
- ----------
- TAB or M Datapad
- F9 Quick Load
- F10 Load Game Menu
- F11 Save Game Menu
- F12 Quick Save
-
- ###############################################################
-
- Game Control Issues
- -------------------
-
- Jumps
- -----
- There are three kinds of jumps: non-force jumps, force-jumps
- and force-flips. If you have no Force Jump ability, you will
- always do a non-force jump. These jumps are very short. Once
- you do have Force Jump ability, you can still do a non-force
- jump by quickly tapping the jump button once.
-
- Once you have Force Jump ability, you can do Force-Jumps
- and Force-Flips (as well as some other acrobatics listed
- later in this document). To execute a Force-Jump, press
- and hold the jump button. If you want to jump in a
- direction, run in that direction before jumping or tap that
- direction at the start of the jump. If you hold down the
- direction during the force-jump, it will become a force-
- flip.
-
- When you land on enemies from a jump, you will knock them
- down and immediately jump off of them (or roll off them if
- you are holding crouch). You have some degree of control
- over the direction of this. You may continue an attack
- into a jump or flip and you may attack in the middle of a
- jump or flip.
-
- Crouch Jumping
- --------------
- Sometimes you may find that there's a ledge above your character
- that is just out of range of your standard jump. In these rare
- cases, try crouch jumping. By pressing the crouch key (default:
- c-key) while near that ledge during your jump, you can pull
- your characters feet up a little higher and possibly land on
- that hard to reach ledge.
-
- This is also an effective technique to use in multiplayer when
- you're trying to out-maneuver an adversary. If you crouch
- and/or crouch jump, you become a smaller target that is much
- more difficult to hit from a distance.
-
- Leaning
- -------
- To lean, just hold the USE button and strafe left or right.
- This feature only works in first person mode. You cannot shoot
- while leaning, but you can use mind trick.
-
- Acrobatics
- ----------
- Acrobatics are key for evading enemies and allow you to
- maneuver into a better fighting position.
-
- Command: Forward or Backward or Strafe Right or Strafe Left
- + Crouch
- Conditions: Must be running or landing from a jump.
- Move Type: Roll
- Description: You will roll in the direction you have
- pressed. Rolling from a jump may help absorb some of the
- impact damage. Be careful, though, because once you enter
- a roll, your momentum will carry you forward until the roll
- stops. You can still turn while rolling so you can use it
- to outflank an enemy or avoid rolling off a cliff. You
- may not attack during a roll.
-
- Command: Forward + Jump x 2
- (Press Jump once to jump and again to flip)
- Conditions: Must be running towards a wall and have at
- least Force Jump level 2
- Move Type: Back-flip off wall
- Description: You will take a couple steps up the wall in
- front of you and flip backwards away from the wall. You may
- end up behind a pursuer, leaving him open for an attack.
-
- Command: Strafe-Left/Right + Jump
- Conditions: Standing still with a wall to your left or right,
- must have at least Force Jump level 2
- Move Type: Right or Left-Flip off wall (respectively)
- Description: You will take a couple steps up the wall to
- your left or right (depending where the wall is) then flip
- toward the opposite direction off the wall.
-
- Command: Strafe-Left/Right + Forward + Jump
- Conditions: Running with a wall to your left, must have at
- least Force Jump level 2
- Move Type: Wall-run on a wall.
- Description: You will rise up off the ground and run along
- the wall for a short time. If you hit the jump button again
- in the middle of this move, you will flip off the wall.
-
- ###############################################################
-
- (c) 2002 LucasArts Entertainment Company LLC.
- (c) 2002 Lucasfilm Ltd. & TM or (r) as indicated.
- All rights reserved. Used under authorization.
-